paramedic who could prevent death and paranoid who killed anyone who approached him. Imagine if one of the murdering mobsters gets killed by the paranoid. It becomes impossible to stop him now because you needed two guys to co-ordinate an attack on him and they'd only have one left.
I though it was one kill, but you're right. One kill each time. It meant he was sort of like a mine or a booby trap. He would also kill a paramedic if one was unknowingly assigned to him.
And there were Two paramedics and one veteran. The veteran could avoid one kill. The vigilante could only kill two, yes, that's true.
Each GM needs to keep trying new things or the game will get stale.Actually I'd rather the game stayed the same each time pretty much. The interesting stuff happens IN the game because of the players and what they do, not because of the rules. All the rules have to be is fair :)
They need never change if that is so and they work well.
@Niccea- Yeah, those clues are always simpler when you know who it points too. :)
The amount of lobbying I had to do to get anyone to believe my interpretation of those clues was herculean. Not only did I have to PQ every single person and explain exactly how those "obvious" clues fitted, I had to keep doing it and keep positing it in the thread as well, and even then we always had people (not mafia) who didn't believe me. lol!
So even "obvious" clues aren't obvious. ;)
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I agree with the election of GMs based on sample narratives. And all clues and votes should be posted promptly and at regular times, based on GMT time. If you can't do that, you can't be GM, it should be that simple… Being GM of a game is means you're taking on responsibility for it, it's not just a bit of fun and to try stuff out, it's actually a bit of work too and it's a privilege for you to be in that position.- because all those players are relying on you to do right by them.
I won't rag on Barron though, he's doing his best and this is actually quite an interesting game in a lot of ways. He's doing pretty well managing his changes, considering.